<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-9082250668537695880.comments</id><updated>2010-02-21T23:56:13.627-06:00</updated><title type='text'>Full Motion .org</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.fullmotion.org/feeds/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9082250668537695880/comments/default'/><link rel='alternate' type='text/html' href='http://www.fullmotion.org/'/><author><name>Maginomicon</name><uri>http://www.blogger.com/profile/01424149915920071789</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>6</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-9082250668537695880.post-8050679039716332631</id><published>2010-02-21T23:56:13.627-06:00</published><updated>2010-02-21T23:56:13.627-06:00</updated><title type='text'>someone on the popsci website mentioned the idea o...</title><content type='html'>someone on the popsci website mentioned the idea of other types of movements to get your character moving in one direction. so say in a FPS you start at one point in the room if you want your character to move forward then you could simply step forward once and your character would continue to go forward until you step back. if you need to go faster you could take two steps foward. Yes it would take some getting used to but what new games don&amp;#39;t? Some one else also mentioned twisting motions being an isssue. well if natal can pick up locations of fingers this wouldn&amp;#39;t be an issue. im sure as games begin developing for natal they will come up with ingenius ways for you to move your character.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9082250668537695880/3136575878680264792/comments/default/8050679039716332631'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9082250668537695880/3136575878680264792/comments/default/8050679039716332631'/><link rel='alternate' type='text/html' href='http://www.fullmotion.org/2009/12/preliminary-analysis-project-natal.html?showComment=1266818173627#c8050679039716332631' title=''/><author><name>zach</name><uri>http://www.myspace.com/hxczach13</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.fullmotion.org/2009/12/preliminary-analysis-project-natal.html' ref='tag:blogger.com,1999:blog-9082250668537695880.post-3136575878680264792' source='http://www.blogger.com/feeds/9082250668537695880/posts/default/3136575878680264792' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-9082250668537695880.post-4905166589550579099</id><published>2010-01-14T15:11:40.012-06:00</published><updated>2010-01-14T15:11:40.012-06:00</updated><title type='text'>Camera control has been a major issue since the ea...</title><content type='html'>Camera control has been a major issue since the early days of N64 and PSX, and even today it still baffles newer consoles. I think this idea is good. Having foot controls requires more gear and setup, and movement for camera presents a major problem (you mentioned it). I think the only ways to allow full controls would have to be a sensory control for remote (one not used for gameplay) that doesn&amp;#39;t require the person pushing more buttons than the action buttons and control stick. The position of the nunchuk sounds ideal. However, games, like Twilight Princess&amp;#39;s, would have to sacrafrice movements like the circular attack (requires rapidly moving the nunchuk) to make this work. Small sacrafice for a better gameplay experience. I doubt PS4 and Xbox 720 would try to copy Nintendo too much by creating an attached controller like the nunchuk in fear of a lawsuit. They&amp;#39;re probably stuck in camera hell.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9082250668537695880/3136575878680264792/comments/default/4905166589550579099'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9082250668537695880/3136575878680264792/comments/default/4905166589550579099'/><link rel='alternate' type='text/html' href='http://www.fullmotion.org/2009/12/preliminary-analysis-project-natal.html?showComment=1263503500012#c4905166589550579099' title=''/><author><name>Llaandr</name><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.fullmotion.org/2009/12/preliminary-analysis-project-natal.html' ref='tag:blogger.com,1999:blog-9082250668537695880.post-3136575878680264792' source='http://www.blogger.com/feeds/9082250668537695880/posts/default/3136575878680264792' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-9082250668537695880.post-2756818329335978882</id><published>2009-12-21T09:07:06.962-06:00</published><updated>2009-12-21T09:07:06.962-06:00</updated><title type='text'>Wow never thought of it like that.</title><content type='html'>Wow never thought of it like that.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9082250668537695880/3136575878680264792/comments/default/2756818329335978882'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9082250668537695880/3136575878680264792/comments/default/2756818329335978882'/><link rel='alternate' type='text/html' href='http://www.fullmotion.org/2009/12/preliminary-analysis-project-natal.html?showComment=1261408026962#c2756818329335978882' title=''/><author><name>Dblueguy</name><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.fullmotion.org/2009/12/preliminary-analysis-project-natal.html' ref='tag:blogger.com,1999:blog-9082250668537695880.post-3136575878680264792' source='http://www.blogger.com/feeds/9082250668537695880/posts/default/3136575878680264792' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-9082250668537695880.post-4466859644191732343</id><published>2009-11-27T19:09:18.235-06:00</published><updated>2009-11-27T19:09:18.235-06:00</updated><title type='text'>I like your ideas very much, however there is one ...</title><content type='html'>I like your ideas very much, however there is one vital flaw in your &amp;#39;twomote&amp;#39; idea. Firstly, if a player can only turn his head so much, a full 360 rotation would be impossible to maintain, without hurting your neck of course. Now, to combat that, it would easily be possible to use, say, a button to toggle between rotational movement to strafing movement. B trigger would be excellent. Release a button and return to rotation. Hold it, and move.&lt;br /&gt;&lt;br /&gt;Head tracking is only a way of being aware and immersed in your environment, so it should not be used to burden the player with holding their head in a fixed way. Hope this helps your idea. Maybe you could do a video like Johnny Lee and prove the effectiveness of this idea to Nintendo. I for one would absolutely die for a technology like this. Hope this helps! -- Amos</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9082250668537695880/2070747521365337141/comments/default/4466859644191732343'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9082250668537695880/2070747521365337141/comments/default/4466859644191732343'/><link rel='alternate' type='text/html' href='http://www.fullmotion.org/2008/08/wii-motionplus-6dof-head-tracking.html?showComment=1259370558235#c4466859644191732343' title=''/><author><name>Auracaelum</name><uri>http://www.blogger.com/profile/02274480082346681668</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.fullmotion.org/2008/08/wii-motionplus-6dof-head-tracking.html' ref='tag:blogger.com,1999:blog-9082250668537695880.post-2070747521365337141' source='http://www.blogger.com/feeds/9082250668537695880/posts/default/2070747521365337141' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-9082250668537695880.post-7107282247948273119</id><published>2009-08-02T08:44:29.136-05:00</published><updated>2009-08-02T08:44:29.136-05:00</updated><title type='text'>Well I really like what this guy has thought up wi...</title><content type='html'>Well I really like what this guy has thought up with adding the motion detection into the cap. Now if only they&amp;#39;d make themed caps like helmets for WW2 games and headbands for sports games. xD This looks like it will turn into something grand, although I am waiting for the motion gaming taking a step outdoors instead of being locked into a single room in front of a screen.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9082250668537695880/8544315061597740903/comments/default/7107282247948273119'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9082250668537695880/8544315061597740903/comments/default/7107282247948273119'/><link rel='alternate' type='text/html' href='http://www.fullmotion.org/2009/07/07-31-presentation.html?showComment=1249220669136#c7107282247948273119' title=''/><author><name>gingerale</name><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.fullmotion.org/2009/07/07-31-presentation.html' ref='tag:blogger.com,1999:blog-9082250668537695880.post-8544315061597740903' source='http://www.blogger.com/feeds/9082250668537695880/posts/default/8544315061597740903' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-9082250668537695880.post-1799370279374281185</id><published>2009-08-02T07:47:11.263-05:00</published><updated>2009-08-02T07:47:11.263-05:00</updated><title type='text'>Good Presentation, It Could Easily Be Real Just Ho...</title><content type='html'>Good Presentation, It Could Easily Be Real Just How Much Would It Cost Do You Think? And What Games?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I Think Star Wars, Red Steel Or The Conduit Could Benefit From Wii Full Motion</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9082250668537695880/8544315061597740903/comments/default/1799370279374281185'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9082250668537695880/8544315061597740903/comments/default/1799370279374281185'/><link rel='alternate' type='text/html' href='http://www.fullmotion.org/2009/07/07-31-presentation.html?showComment=1249217231263#c1799370279374281185' title=''/><author><name>MibitYuGi</name><uri>http://yugiohtheabridgedseries.com/chat/</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.fullmotion.org/2009/07/07-31-presentation.html' ref='tag:blogger.com,1999:blog-9082250668537695880.post-8544315061597740903' source='http://www.blogger.com/feeds/9082250668537695880/posts/default/8544315061597740903' type='text/html'/></entry></feed>