<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-9082250668537695880.post3136575878680264792..comments</id><updated>2010-02-21T23:56:13.627-06:00</updated><category term='Xbox Kinect'/><category term='Wii MotionPlus'/><category term='Project Natal'/><category term='Playstation Wand'/><category term='PlayStation Move'/><category term='Microsoft'/><category term='Sony'/><category term='Head Tracking'/><category term='Nintendo'/><category term='Networking'/><title type='text'>Comments on Full Motion .org: Preliminary Analysis: Project Natal (Part 1)</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.fullmotion.org/feeds/3136575878680264792/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9082250668537695880/3136575878680264792/comments/default'/><link rel='alternate' type='text/html' href='http://www.fullmotion.org/2009/12/preliminary-analysis-project-natal.html'/><author><name>Maginomicon</name><uri>http://www.blogger.com/profile/01424149915920071789</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='21' height='32' src='http://2.bp.blogspot.com/_SNmRq3nguzw/TQB5K-nYuVI/AAAAAAAABZg/tjnXEojxkMA/S220/webportrait5a.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-9082250668537695880.post-8050679039716332631</id><published>2010-02-21T23:56:13.627-06:00</published><updated>2010-02-21T23:56:13.627-06:00</updated><title type='text'>someone on the popsci website mentioned the idea o...</title><content type='html'>someone on the popsci website mentioned the idea of other types of movements to get your character moving in one direction. so say in a FPS you start at one point in the room if you want your character to move forward then you could simply step forward once and your character would continue to go forward until you step back. if you need to go faster you could take two steps foward. Yes it would take some getting used to but what new games don&amp;#39;t? Some one else also mentioned twisting motions being an isssue. well if natal can pick up locations of fingers this wouldn&amp;#39;t be an issue. im sure as games begin developing for natal they will come up with ingenius ways for you to move your character.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9082250668537695880/3136575878680264792/comments/default/8050679039716332631'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9082250668537695880/3136575878680264792/comments/default/8050679039716332631'/><link rel='alternate' type='text/html' href='http://www.fullmotion.org/2009/12/preliminary-analysis-project-natal.html?showComment=1266818173627#c8050679039716332631' title=''/><author><name>zach</name><uri>http://www.myspace.com/hxczach13</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.fullmotion.org/2009/12/preliminary-analysis-project-natal.html' ref='tag:blogger.com,1999:blog-9082250668537695880.post-3136575878680264792' source='http://www.blogger.com/feeds/9082250668537695880/posts/default/3136575878680264792' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1399413227'/></entry><entry><id>tag:blogger.com,1999:blog-9082250668537695880.post-4905166589550579099</id><published>2010-01-14T15:11:40.012-06:00</published><updated>2010-01-14T15:11:40.012-06:00</updated><title type='text'>Camera control has been a major issue since the ea...</title><content type='html'>Camera control has been a major issue since the early days of N64 and PSX, and even today it still baffles newer consoles. I think this idea is good. Having foot controls requires more gear and setup, and movement for camera presents a major problem (you mentioned it). I think the only ways to allow full controls would have to be a sensory control for remote (one not used for gameplay) that doesn&amp;#39;t require the person pushing more buttons than the action buttons and control stick. The position of the nunchuk sounds ideal. However, games, like Twilight Princess&amp;#39;s, would have to sacrafrice movements like the circular attack (requires rapidly moving the nunchuk) to make this work. Small sacrafice for a better gameplay experience. I doubt PS4 and Xbox 720 would try to copy Nintendo too much by creating an attached controller like the nunchuk in fear of a lawsuit. They&amp;#39;re probably stuck in camera hell.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9082250668537695880/3136575878680264792/comments/default/4905166589550579099'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9082250668537695880/3136575878680264792/comments/default/4905166589550579099'/><link rel='alternate' type='text/html' href='http://www.fullmotion.org/2009/12/preliminary-analysis-project-natal.html?showComment=1263503500012#c4905166589550579099' title=''/><author><name>Llaandr</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.fullmotion.org/2009/12/preliminary-analysis-project-natal.html' ref='tag:blogger.com,1999:blog-9082250668537695880.post-3136575878680264792' source='http://www.blogger.com/feeds/9082250668537695880/posts/default/3136575878680264792' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-520628124'/></entry><entry><id>tag:blogger.com,1999:blog-9082250668537695880.post-2756818329335978882</id><published>2009-12-21T09:07:06.962-06:00</published><updated>2009-12-21T09:07:06.962-06:00</updated><title type='text'>Wow never thought of it like that.</title><content type='html'>Wow never thought of it like that.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9082250668537695880/3136575878680264792/comments/default/2756818329335978882'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9082250668537695880/3136575878680264792/comments/default/2756818329335978882'/><link rel='alternate' type='text/html' href='http://www.fullmotion.org/2009/12/preliminary-analysis-project-natal.html?showComment=1261408026962#c2756818329335978882' title=''/><author><name>Dblueguy</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.fullmotion.org/2009/12/preliminary-analysis-project-natal.html' ref='tag:blogger.com,1999:blog-9082250668537695880.post-3136575878680264792' source='http://www.blogger.com/feeds/9082250668537695880/posts/default/3136575878680264792' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-338724791'/></entry></feed>
