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"The human body is a great joystick." -- unknown

Motion capture technology is frequently used by game developers to capture human motion for their characters.

"Full Motion" is where motion capture is used on the player for the purpose of creating a 3D model that mimics the player's actions in real time.

2010-02-14

Preliminary Analysis: Project Natal (Part 2)

This is part two of an ongoing preliminary analysis of Project Natal (preliminary in that the Natal device hasn't been released to the general public yet). If you haven't read part one yet, it's best that you do so now. Keep in mind that everything in this preliminary analysis consists of educated guesswork based only on what the public has been told.

This article answers some questions raised by readers about part one, discusses how the Natal device works, some issues that arise because of how the Natal device works, and the current ideal controller Project Natal would need to resolve those issues.