Sony has released more detailed videos explaining the science and origins of the PS Wands.
Part 1:
Part 2:
I just hope the final version has a joystick on there. (We've yet to see a close-up of the device) You can't have complete camera control otherwise. Natal has the same problem. Looking around (camera yaw, pitch, roll) can be handled well enough through face tracking, but character lateral movement (camera X, Y, and to a certain extent Z) is simply impossible without some kind of control being instantly accessible to the player's hands (thumbs).
"The human body is a great joystick." -- unknown
Motion capture technology is frequently used by game developers to capture human motion for their characters.
"Full Motion" is where motion capture is used on the PLAYER for the purpose of creating a 3D model that mimics the player's actions in real time.
2009-09-09
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