Unfortunately, it still appears to be lacking a joystick or D-Pad. The analog trigger is nice, but without a joystick or D-Pad it will (like Natal) be unable to give the player complete control of the camera. Yaw, Pitch, and Roll can be done to a limited extent with face tracking (your eyes are in your head, not your hands), but without some kind of instant-access device the player has no fine control of character X/Y movement.
The only other way around this problem I can think of at the moment without changing the technology to include a joystick would be to map the spatial locations of either the hands or head to those functions. (ex. It would be like using an invisible DDR pad in place of a D-Pad... which to me sounds rather awkward and unintuitive)

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