"The human body is a great joystick." -- unknown

Motion capture technology is frequently used by game developers to capture human motion for their characters.

"Full Motion" is where motion capture is used on the PLAYER for the purpose of creating a 3D model that mimics the player's actions in real time.

2009-09-24

First press shots of Sony's PS Wand

Sony has finally released a picture of the final (or near-final) design on their motion controller.



Unfortunately, it still appears to be lacking a joystick or D-Pad. The analog trigger is nice, but without a joystick or D-Pad it will (like Natal) be unable to give the player complete control of the camera. Yaw, Pitch, and Roll can be done to a limited extent with face tracking (your eyes are in your head, not your hands), but without some kind of instant-access device the player has no fine control of character X/Y movement.

The only other way around this problem I can think of at the moment without changing the technology to include a joystick would be to map the spatial locations of either the hands or head to those functions. (ex. It would be like using an invisible DDR pad in place of a D-Pad... which to me sounds rather awkward and unintuitive)

0 comments:

Post a Comment