"The human body is a great joystick." -- unknown

Motion capture technology is frequently used by game developers to capture human motion for their characters.

"Full Motion" is where motion capture is used on the PLAYER for the purpose of creating a 3D model that mimics the player's actions in real time.

2009-12-21

Preliminary Analysis: Project Natal

From what I've seen, there's an inherent design flaw with Project Natal.

2009-09-24

First press shots of Sony's PS Wand

Sony has finally released a picture of the final (or near-final) design on their motion controller.

2009-09-09

PS Wand Science and Origins Explained

Sony has released more detailed videos explaining the science and origins of the PS Wands.

2009-07-31

07-31 Presentation

Today I gave a tech-oriented presentation on Wii Full Motion.

It can be found online HERE.

A lot of it is stuff you've seen before, but some of it is new.

2009-06-04

Sony's Wand Prototype

Sony also announced its own one-to-one motion tracking system which works in conjunction with the PlayStation Eye.

2009-06-01

Microsoft Announces Project Natal

Microsoft has announced "Project Natal".

2009-04-29

04-29 Presentation

Today I gave another, more refined Full Motion presentation than the one from earlier this month.

It can be found online HERE.

2009-04-11

Linking Cap


A "Linking Cap" -- as I call it -- is a 3IRLED cap that has one-to-one motion tracking built in.

2009-04-10

04-10 Presentation and Facebook Group

Earlier today I gave a presentation about Full Motion.

It is available online HERE.

A Facebook Group about the Full Motion Project has been set up. It can be found HERE.

2009-03-13

Rubber Wedge Wii Remote Stand

I had an epiphany last night while studying for a midterm.

You know the papercraft Wii remote stand I made, right? It looked like a sawed-off tin can and was held together with tape?

I realized a way to make a Wii remote stand that's slightly less cheap, has no moving parts, is ridiculously simple to set up, and will never break.